﻿package Message.Public
{
    import Framework.Serialize.*;

    public class SBranchGuildInfo extends Object
    {
        public var guildId:int;
        public var playerNum:int;
        public var maxPlayerNum:int;
        public var level:int;

        public function SBranchGuildInfo()
        {
            return;
        }// end function

        public function __write(param1:SerializeStream) : void
        {
            param1.writeInt(this.guildId);
            param1.writeInt(this.playerNum);
            param1.writeInt(this.maxPlayerNum);
            param1.writeInt(this.level);
            return;
        }// end function

        public function __read(param1:SerializeStream) : void
        {
            this.guildId = param1.readInt();
            this.playerNum = param1.readInt();
            this.maxPlayerNum = param1.readInt();
            this.level = param1.readInt();
            return;
        }// end function

    }
}
